
Tonight the kids wanted to play a game we learned with the Reed family and played this past weekend. The game is called Dalmutti (aka Scum). It is a fun party game that can have any number of players. I liked it so much that I thought I would record a quick rundown of the game (since I often forget how to play certain games after a month or so).
The CardsYou can take any playing cards or regular cards that can have representations of 1 - 12. For example with playing cards, A would be 1 and K would be 13.
The ideal deck would be one 1's card, two 2's card, three 3's card, etc all the way up to the 13. You could also have 2 wilds (Joker or other Wild card).
Initial RankPlayers draw cards to determine their initial rank, and therefore their seat. Each seat is also designated a creative hat (see our picture with our hats on - in my picture, the cowboy hat was Dalmutti.) Ties are broken by a redraw between the tying players. The person who wins this draw is the Dalmutti and gets the first position. The second-to-winner of the draw sits to the Dalmutti's left. Seating continues clockwise around the table to the loser of the draw who is the Scum of the Earth.
Shuffling and DealingThe Scum of the Earth shuffles the cards and deals one at a time around the table, starting with the Scum of the Earth. It doesn't matter if some players get more cards than others.
BonusesThis takes place before the first trick of a hand. The Scum of the Earth gives the Dalmutti his best two cards and the Dalmutti gives the Scum, any two cards. Likewise the second ranked player and the second-to-Scum exchange only one card.
LeadingThe Dalmutti leads to the first trick. The winner of one trick leads the next trick. The lead player plays any number of matching cards, such as four 11's.
Continuing a TrickAfter the lead, play passes clockwise around the table. To play to a trick a player must play the same number of a lower denomination than the current lowest. For example, if the lead the was four 11's, the next player must play four of any lower denomination or pass. As you might guess, a WILD! card can be used as any other card ranked 1-13. In response to a lead of four 11's, a player could play three 8's and a WILD!. A WILD! card may not be used as either 0 or Infinity.
PassingIf a player cannot or chooses not to play to a trick, she passes. Once a player passes she may resume playing if the trick gets back around to her.
When all players pass in response to a play, the trick is over. The Scum of the Earth then collects the cards played. The player who played last to one trick leads to the next trick. There's no need to keep track of who won which tricks.
Going OutAs soon as a player plays his last card he is out for the current hand. No need to wait and see who wins the trick -- play it and you're out. If a player goes out and ends up being the last person to play to the trick, the first person to that player's left who is still in leads to the next trick. Play for a hand continues until all players are out of cards.
The first person to go out for one hand gets to be the Dalmutti for the next hand. The second person to go out is the second in line next hand, etc. The last person to go out becomes the Scum of the Earth for the next hand. Between hands, everyone moves to their new seating position and wears the hat designated for that seat. The new Scum of the Earth shuffles and deals, and the whole thing starts all over again.